

Or we would like to, anyway, but often run up against the game’s limited options when trying to either recreate ourselves or craft our ideal vision of who we want to role-play. Both versions work with both keyboard and gamepad support, with the difference between them being that the lite version retains the original conversation UI from the base game.Īdmit it - we all spend way too much time in character creators. The mod comes in two versions: Full and lite. It also redoes the conversation UI so that the text is displayed in a vertical list format, just like it was in previous games. Rather than give you a hint at what your character will say, this mod will write out what your character will say in full. So simple, it’s a wonder it wasn’t just the default. For an RPG, that’s a serious immersion breaker. This led to many instances of players misinterpreting the tone or meaning of what option they were picking. The scope and versatility of conversations had admittedly been going down ever since the original two titles, but by the time Fallout 4 came out, all we were given were four vague (sometimes just a single word or two) approximations of what your character will say. One of the major complaints players of Fallout 4 had, both from the hardcore and casual fanbases, was about the dialogue system.

