
Rounding out the wonderful combat is an small, yet deadly map, filled to the brim with potential targets (they’re all targets to me). Different runes grant special bonuses and powers during combat, like granting a chance to frighten nearby Uruks when brutally murdering them, or healing Talion for every Uruk mind he melts.

There are the standard skill and attribute upgrades, but in lieu of an inventory system, Talion is able to upgrade his weapons via a rune system. Even early in the game, it’s easy to feel like you’re a force to be reckoned with, and it gets even better as Talion improves. It all makes for a satisfying experience. Those powers give Talion the ability to carry out flurries of attacks, blind his opponents, and even seize their minds. I won’t delve too deeply (or greedily) in the details, but it’s safe to say that he has some supernatural powers. Of course, Talion isn’t the standard human. Much like those series I mentioned above, Shadow of Mordor prompts the player to counter attackers mid-swing, which gives you a window to sneak in a couple attacks.

There is a measure of weirdness to the controls, but they mimic titles like Assassin’s Creed and the Batman: Arkham series of games pretty closely. Talion, your main character, spends a great deal of time in close combat with hordes of enemies, and handling masses of Uruks is relatively easy (thank Melkor).

The combat, stealth, and interactivity mechanics in Shadow Of Mordor are remarkably solid, even for a game of its time. Tons of emphasis has been put on the Nemesis system in Shadow of Mordor as a major selling point for the game, and that if there’s anything surprising about that, it’s that the positive reputation that the system and game have gathered is well-deserved. If your mom were around, I’m sure she’d think you’re handsome.
